![]() ![]() I do realize that attraction of the ‘free-to-play’ method, but ultimately gamers will hit a wall…as I have hit a wall. ![]() I do realize this sort of strategy works well with games like Candy Crush, but when it’s not connected to a social media network, the game should be a straight up ‘pay once’ sort of deal. I think that this ‘free-to-play’ method offered by the game feels like a set up to spend actual money on shiny to continue. I think the game should be a bit more flexible on how you gain shiny. I haven’t quite figured out how you gain them over time, but I have figured out that you can gain more through an actual monetary transaction. Having said that, the biggest caveat I have with this system lies within the shiny (coins) you gain. The game definitely wants you to keep going. When the world of a game grows, the interest of gamers is typically stimulated and encouraged to keep going. The better you do, the more you get and the more open the world of Backyard Monsters: Unleashed becomes. You gain loot quickly from attacking and pulling out victories online and in campaign mode. You use coins (or loot you collect – stones, branches, goo, etc.) to upgrade and unlock new facilities and monsters. The leveling system in Backyard Monsters: Unleashed is what you would expect from an RTS. I like both aspects of the online/campaign modes, as they give you an even balance of practice (campaign) and execution (online). There’s a lot to motivate players to keep going on the campaign, and it helps out in the long run when you’re trying to develop good strategies on the online side of the game. If you end up doing well on your attacks, you gain loot and beautiful upgrades (like a fun missile) to help you with future attacks. Once you use your monsters in attacks, they’re gone forever (you can generate more, but the ones you use are all used up). Rather you have to strategize what monsters go where, what they specifically attack and how many you are willing to sacrifice. You can’t simply set your monsters free and hope they do their best to destroy everything. I enjoy a good challenge, and as you progress in the campaign mode, you get a challenge pretty quickly. I have moved quickly through the campaign mode, though currently I’m stuttering a bit due to difficulty of the game. If you do that then you gain stars (out of 3), which leads to better rewards. The goal is to destroy everything on the chosen level within a certain amount of time. This mode allows you to build a monster force and pretty much invade cities that KIXEYE has put together. With that said, the other option to play the game, if you’re not interested in stirring up trouble, is to play their campaign mode. I love that and find that positively fascinating about the world that KIXEYE created for Monsters. When I came back, my poor settlement had been all but wiped out and ransacked by other actual players. ![]() While I was off the beaten path reviewing the likes of Call of Duty: Ghosts last week (we have to juggle multiple games during the holiday season - cut us some slack), I stopped playing Backyard Monsters Unleashed briefly (3-4 days). It’s a neat online connection to a world, and one that pretty much dares you to get better and prepare yourself at any given moment for an attack - karma is a you-know-what. ![]() When I say ‘world’, I really do mean ‘world’, as you get to randomly hunt down actually ‘other’ players of the game and attack their settlements. Backyard Monsters is a real-time strategy game that allows players to manufacture different types of monsters and set them loose (strategically) against the world. ![]()
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